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| Dork's Dilemma | Download:
User Rating: 7.2/10 (11 votes) | 
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| Covers |  Cassette Front Cover |
|  Cassette Cover (Side) |
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| Review by Commodore Computing International, August 1986 | Nowaday's it is fairly unusual to find an original game. Gremlin Graphics have come up with another one in Dork's Dilemma. It has good graphics, nice sound effects, and makes excellent use of colour. Dilemma has 25 screens, and you choose which one you want to start the game in by pressing the space bar as the program briefly displays them each in turn. On each screen, you must eliminate a certain amount of aliens by exploding a bomb. The number you have to kill will vary from screen to screen, and the exact number can be seen in the score box on the right of the screen, together with your score, and the number of lives left. When you drop the bomb, you have to get of blast range (this is a little unpredictable) pretty quickly, otherwise you'll be killed along with the aliens, who can be one of a number of different types. When you have exterminated the required number of aliens, a piece of jigsaw from the centre of the screen is placed in the matrix on the right hand side. You then move onto the next screen by going through any of the flashing exits on the sides. Once you've collected the jigsaw parts, you can piece them together on the matrix, completing the puzzle. There aren't many games on the C16 that are as good as Dork's Dilemma. It is a compulsive game; you always want just one more go. With eye-catching colours, and nicely designed backgrounds, this would definitely be a good buy.
Graphics: 4/5; Sound: 3/5; Playability: 3/5; CCI Rating: MEGA
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| Cheats | >32FB AD >32FE A5 | Unlimited lives | | >3727 ## | Number of aliens to kill (## minus 1, default = 11 for 10 aliens) | | G 1960 | Restart game |
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